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Old Jun 22, 2012, 04:26 PM // 16:26   #61
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Eurgh, kinda annoyed. The hats were pretty much the only thing in guild wars that couldn't be bought. I know it selfish but i liked having my yule hat, and having something that other people couldn't simply buy/trade for. It was the only thing that gave me a feeling of being a special snowflake. oh well, i'm glad people will be able to get some of the hats they wanted i guess.
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Old Jun 22, 2012, 04:26 PM // 16:26   #62
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Originally Posted by Snograt View Post
I sorta knew this thread would be split 50/50 from eliteists annoyed at newbies getting hold of new hats to newbies being ecstatic at getting their hands on new hats

lol... allow me to be the first newbie to say I don't like it either. The only value those hats had was that they weren't available anymore. It was cool to see people running around with those things because you knew they were old school players... now it will be like a kid in a Led Zeppelin shirt with a 1971 tour schedule on the back. It might be a hand-me-down from his dad, but odds are better he bought it at Old Navy for 10 bucks.
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Old Jun 22, 2012, 04:43 PM // 16:43   #63
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Originally Posted by Sharkinu View Post
It's a cosmetic thing, so there is no problem keeping them exclusive.

They are the best way to show your "age" in game. A good example is the Tengu Hat which is(was) actually the only way to prove "Hey, I preordered this campaign". Sure, there are preorder weapons, but they are not visible in town, they are not moddable, they can be acquired even now with a preorder key from ebay. The tengu hat was only available during 3 days headstart for factions. Giving it away now for doing some quests would destroy its value.
It has no value beyond personal value. Your mask cannot be worn by others so it has no sale value, and it has nothing at all to do with your age in a game. Typing /age for me shows a 7-year-old account. I've never participated in a Wintersday event, was around for only two Canthan New Years, and a few birthday events because I work for a living and don't get holidays off (not bitching, just giving an example). There is no difference between someone who was around since Beta vs someone who's first game was the Factions pre-order; at that time, everyone had the opportunity, new player or old.

For many other old players who have some masks but not others, it's a cool way to finish the collection. For players like me, who've been around since before there were titles but whose real life obligations pull me away from the game for long periods at a time, it's a cool way to see what I've missed. To new people who don't know about the masks, it's a cool way to experience them for the first time.

Devaluing prestige? C'mon.

Last edited by Whatway; Jun 22, 2012 at 06:37 PM // 18:37..
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Old Jun 22, 2012, 04:55 PM // 16:55   #64
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Hats are for the players themselves. So they can have a little bit more of customization options. They do NOT shot who 'was there'.

There's people that was there, yet they don't have some of them for various reasons.

There's also people that was involved with the game since 2005 or before, yet don't have them, for various reaons too, like having to be away or sick or whatever.

And there's people that was not there for some of the events, yet have some of the hats, since they could just buy tokens and get the hat some days after the event was done.

Since they do not show who was there, they do not have that value.
Since people could have missed them, they also do not show account age.

All that's left is personal value. Having it for the sake of having it, and using it because of mere taste.
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Old Jun 22, 2012, 05:04 PM // 17:04   #65
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even though i still only rock my OG Dragon Mask, I was looking through the lists of hats I didn't have for whatever reason and there are a few I am missing because I probably threw them away to conserve space. It will be nice to keep the collection full for whenever I log in to reminisce after GW2 is out. I am also writing some of the bitter betsy responses in this thread down in my care book so that they can be cherished.
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Old Jun 22, 2012, 06:19 PM // 18:19   #66
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Almost all my casters have the witch hat and I even have the first hat (pumpkin crown) ever given out in this game. Also the 2005 yule cap/horns of Grenth which I proudly wear every christmas.

This christmas, I would see lots of people having the same 2005 yule cap as I have been wearing. That special feeling of being an old timer is gone and everybody is the same. I remember that my friend was so proud of his tengu mask because he pre-ordered Factions and I didn't. He was wearing it and showing it off to me. With this update, I would be able to get that mask so it doesn't matter anymore whether I pre-ordered or not.

Bah...I am sure glad right now that I didn't intend to buy GW2 until years later because it wouldn't have made any difference in the end. Plus I get all the major bugs worked out and improvements added since release.

Last edited by Daesu; Jun 22, 2012 at 06:26 PM // 18:26..
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Old Jun 22, 2012, 07:12 PM // 19:12   #67
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Yep..nothing will seperates new from old a lot of post in this forum about the hats are the exact thing I was saying in my forum post...I'm sad

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Originally Posted by MithranArkanere View Post
Hats are for the players themselves. So they can have a little bit more of customization options. They do NOT shot who 'was there'.

There's people that was there, yet they don't have some of them for various reasons.

There's also people that was involved with the game since 2005 or before, yet don't have them, for various reaons too, like having to be away or sick or whatever.

And there's people that was not there for some of the events, yet have some of the hats, since they could just buy tokens and get the hat some days after the event was done.

Since they do not show who was there, they do not have that value.
Since people could have missed them, they also do not show account age.

All that's left is personal value. Having it for the sake of having it, and using it because of mere taste.
Well from how some people see it if u weren't on you didn't get and you won't get again.......guess not now.
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Old Jun 22, 2012, 07:16 PM // 19:16   #68
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Have you people qqing about AoD even read what was changed and actually thought about it? As someone had reiterated, the only thing that's changed was the hex removal mechanic; the aoe healing component for the pve version is still there and has the same numbers.

As for why the changes were mirrored rather than split, you lot should know more than others how RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing lazy ANet are.
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Old Jun 22, 2012, 07:50 PM // 19:50   #69
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Originally Posted by Premium Unleaded View Post
As for why the changes were mirrored rather than split, you lot should know more than others how RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing lazy ANet are.
Which is why they deserve to be qq to.

Sure, they are working on GW2 but that doesn't release them from their obligations to continue supporting GW1 well since they are still acquiring income from it. Otherwise if they are always working on GWX+1, they can always use that excuse to not support their current game well.

Last edited by Daesu; Jun 22, 2012 at 07:54 PM // 19:54..
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Old Jun 22, 2012, 07:59 PM // 19:59   #70
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ER eles still heal better single-target and UA monks still relieve party-pressure better than AoD. Even more, Rit Lord provides better relief than AoD.
Nothing does party healing better than AoD, sorry. UA + Divine Healing + Heaven's Delight (I assume that's your UA build?) does 16.5 HP/s. AoD does 40 HP/s.

Rit Lord is prot while AoD is healing, but AoD dervs can sacrifice about half their healing to run SY at the same time, and those two (SY and Shelter) are arguably at about the same place in the hierarchy of insanely powerful protection abilities.

And again, keep in mind the other benefits of AoD dervs over other prot/healing. AoD heals all allies (ridiculously imba with MMs). AoD was immune to hexes (not anymore). Dervs with 98 base armor are significantly less squishy than casters. Most AoD builds can still auto attack with a spear or a scythe (if you spare a few points of healing for a weapon attribute), dishing out a decent amount of damage (physicals are 90% about buffs anyway...).

Really, the only reason you don't see them is because people who play derv don't like to or don't think of playing healer bot. AoD was (and still is) one of the most imba builds in the game if abused properly.

Last edited by Kunder; Jun 22, 2012 at 08:11 PM // 20:11..
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Old Jun 22, 2012, 08:06 PM // 20:06   #71
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PvE is the game. Without it, PvP has no world to exist in. Old attitudes die hard, I see.
Yeah, that obviously means that they should do something just to appease the half-dozen people who are going to be whining about it, even though it has no appreciable impact on gameplay.

The playerbase argument doesn't even make sense in this context anymore. Even with the GvG population being as small as it is, I'm willing to bet that there's still more people affected by the nerf there than the corresponding change in PvE.
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Old Jun 22, 2012, 08:09 PM // 20:09   #72
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Am I the only one who see AoD's changes for PvE a buff instead of a nerf? Devishes wills now be able to pump party heals while spamming never-ending adrenaline skills.
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Old Jun 22, 2012, 08:15 PM // 20:15   #73
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Am I the only one who see AoD's changes for PvE a buff instead of a nerf? Devishes wills now be able to pump party heals while spamming never-ending adrenaline skills.
Before, every time an enchant ended you lost a hex and healed the party. Now, losing an enchant heals the party and using an attack skill removes a hex.

It's a buff if all you want from the ability is hex immunity while spamming attacks and don't care about enchants or healing (kind of a waste of an elite). For anyone who is using enchants to heal with it, it's a nerf. You now need to bring attack skills to remove the hexes, unlike before where you could spam enchants every second and hexes disappeared as soon as they landed.

Not that it's really that much of a nerf for PvE, honestly. They could remove the hex removal all together, the heal is the imba part. This obviously wasn't Anet trying to nerf the skill for PvE, it was Anet trying to nerf the skill for PvP and not wanting players to get constantly annoyed by easily overlooked differences in PvE/PvP split skills, so they made the same change for PvE. Keeping the PvE/PvP differences in skills to a minimum is important for the sake of not confusing the heck out of people who do both.

Last edited by Kunder; Jun 22, 2012 at 08:18 PM // 20:18..
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Old Jun 22, 2012, 08:42 PM // 20:42   #74
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Originally Posted by Kunder View Post
Keeping the PvE/PvP differences in skills to a minimum is important for the sake of not confusing the heck out of people who do both.
But not splitting also pisses PvEers if a skill is nerfed because of pvp. That was why Paragons are nerfed to hell.

Besides, most people just use a pvp build from gwpvx nowadays so they don't need to come up with their own builds. Only the more experienced PvPers who create the pvp builds would need to look out for splits but they are suppose to be experienced anyway so this shouldnt be a problem for them.

Last edited by Daesu; Jun 22, 2012 at 08:49 PM // 20:49..
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Old Jun 22, 2012, 08:45 PM // 20:45   #75
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Yeah, that obviously means that they should do something just to appease the half-dozen people who are going to be whining about it, even though it has no appreciable impact on gameplay.
Because half a dozen making the nowadays PvP lot is so much more worth their attention

Quote:
Keeping the PvE/PvP differences in skills to a minimum is important for the sake of not confusing the heck out of people who do both.
It's a decent argument in theory, but in practice, i doubt there are many players 'doing both' left, at least on a meaningful level. And if there are - semi-machines playing at least mid-end PvE and PvP - i doubt they'd mind several more splits if they meant better gameplay in both formats they play.
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Old Jun 22, 2012, 09:47 PM // 21:47   #76
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Originally Posted by Daesu View Post
...

Sure, they are working on GW2 but that doesn't release them from their obligations to continue supporting GW1 well since they are still acquiring income from it. Otherwise if they are always working on GWX+1, they can always use that excuse to not support their current game well.
Yeah it does..the live team is NOT working on gw and since even after releasing gw2 they will have TONS of bugs to work on, they wont be returning anytime soon (contrary to what anet says--since when do we believe any timeline they give us???). Dont plan on seeing anything really 'new' this year or probably next either. (though this really doesnt explain the last 5 years when there WAS a live team working on gw1-----)
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Old Jun 22, 2012, 10:09 PM // 22:09   #77
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Hi everyone,

Following some questions here and from other sites, we've got some details for you about the festival hat changes, which will debut with the upcoming Dragon Festival: https://forum.guildwars.com/forum/fo...ge/1#post11864

Thanks.
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Old Jun 22, 2012, 10:47 PM // 22:47   #78
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hmm 1 per account good thing I have 2 accounts to work with.

I wonder about the Chinese New Year mini.

Last edited by Markaedw; Jun 22, 2012 at 11:49 PM // 23:49..
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Old Jun 22, 2012, 10:49 PM // 22:49   #79
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This sounds about right to me:
Quote:
I’m not sure that there’s really a right answer when it comes to having to present players a ramp down in the game – the best that we can do is try to be as graceful and considerate in it as we can be.
Everyone knows it sucks that they can't do as much as they have in the past, or as much as they'd like to now. But there's no realistic fix for that, and grace and consideration seem like about all that's left.
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Old Jun 22, 2012, 10:50 PM // 22:50   #80
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1 Hat per year, a solid decision to give players an opportunity to get something missed without giving them everything. Good move.

Any hints on

Quote:
Kagno will also offer an item for those who already have all the hats he carries.
?

inb4 people start whining about not getting this item that they don't even know about yet.
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